Retro Asset Pack Browser

Browse curated packs of original retro sprites — every one drawn from code, never ripped from another game. Remix a pack's palette with a shareable seed, brand it with your own colors, then export a sprite sheet, single PNGs or an engine-ready JSON manifest. It's free, runs entirely in your browser, and nothing is ever uploaded.

Pick a pack, then click any sprite to select it. Hit Remix this pack to re-roll a cohesive palette (the seed is shareable), or set your own colors above. Every sprite is original, code-drawn pixel art — free for personal and commercial projects.

How to use the Retro Asset Pack Browser

  1. Choose an asset pack — Dungeon Loot, Overworld Tiles, UI Kit, Critters, Food & Potions or Space. Each pack renders its full set of sprites in the grid.
  2. Click any sprite to select it. The big preview and export button both follow your selection.
  3. Press Remix this pack to re-roll a fresh, cohesive palette across every sprite at once. A seed appears — copy it to reproduce or share the exact same colorway.
  4. Want your own look? Use the four palette pickers (main, shadow, light, accent) to brand the whole pack live, or paste a saved seed into Load a seed.
  5. Export at your chosen scale: a single sprite PNG, the whole pack sheet PNG, or a JSON manifest with names and sheet coordinates for your engine.

Why every pack is original and free

There are no ripped or third-party game assets here. Every sprite — from the dungeon coin to the space alien — is painted at draw time by small geometric functions on a 16×16 grid, so the packs are 100% original PixelCraft Bench art. That means the PNGs and sheets you export are free for personal and commercial projects, with no attribution required and nothing to license. Because each pack shares one four-color palette, remixing recolors the whole set in a single click while keeping it a matching family — perfect for prototyping a game's look, testing a UI theme, or generating placeholder art you can actually ship. The exported JSON manifest lists every sprite's name plus its x, y, width and height on the sheet, so dropping a pack into a texture atlas or tilemap loader takes seconds. Everything runs locally in your browser, so you can remix as many times as you like and your work never leaves your device.

Are these asset packs free to use in commercial games?

Yes. Every sprite is original PixelCraft Bench art drawn from scratch by code — no ripped or third-party game assets are included. The PNGs and sheets you export are free for personal and commercial projects, no attribution required.

How does Remix keep the whole pack looking cohesive?

Every sprite in a pack is painted from the same four-color palette (main, shadow, light and accent). Remix re-rolls that shared palette from a seed, so all sprites recolor together and stay a matching set. The seed is shown on screen — copy it to reproduce or share the exact same colorway later.

What can I export?

Three things: a single packed sprite sheet PNG of the whole pack, an individual sprite PNG at the scale you choose, and a JSON manifest listing every sprite name plus its x, y, width and height on the sheet — ready to drop into a game engine or texture atlas loader. There's no ZIP, so the sheet plus manifest cover engine import, and single PNGs cover one-off use.

Can I use my own brand colors?

Yes. Below the Remix button are four color pickers for the main, shadow, light and accent roles. Change any of them and the whole pack recolors live, so you can brand a pack to match your game's UI before exporting.